And if you want a visual novel, Sakura Spirit from the same studio is much better than this. If you want a good dungeon crawler, then try, I don't know, Lands of Lore or StarCrawlers. Even if you're into these, I wouldn't recommend this game in the slightest. There is no game world, only lesbian monster girls with unrealistic, huge boobs.They are uninteresting, way too repetitive… and laughably obscene, should you patch the game to get the uncensored version. Dialogues definitely don’t make up for the non-existent gameplay.What the game says when you beat the final boss is a lie: there is only one optional boss that is defeated just like all the others, when your level is close enough to hers. You play with the three same girls, give them all the rare candies you come accross, and that's it. Every single girl that you can recruit is also… surprise… completely useless.With the exception of the seeds, which increase stats permanently, all the other items, such as healing potions and elixirs, are also completely useless.The skill scrolls occasionally dropped by enemies, that your party members can learn, are completely useless.You don't need to adapt your party to face different kind of enemies.No need for powerleveling: if you don't escape the fights and don't rush the floors, you gain enough experience to keep up. Conversely, whatever you do, you will never be able to beat an enemy that has around four of five more levels than you, because they regenerate too fast and dodge almost all your attacks. The reason is as follows: when your level is superior to your enemy level, you regenerate faster than they can damage you. Bundle 'Sakura Knight Bundle' containing 3 items has been excluded based on your preferences. Bundle 'Sakura Bundle' containing 41 items has been excluded based on your preferences. You can play the whole game in the abyssal difficulty setting and use only the auto-battle. Buy this bundle to save 15 off all 43 items Bundle info. There is absolutely nothing in the scenery that you can interact with, as opposed to any dungeon crawler out there. The so-called hidden walls are made obvious by the minimap. "Puzzles" are never harder than "pull the lever to open the door". ![]() ![]() The level design could have been done by a child.
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